Shoot Burris with the gold bullet, and get the bag of scorpions. Use the gold bullet, and it will be put into the Winchester, replacing any bullets. Get the cartridge belt (for the Gatling gun). ![]() Go round and get the cast iron plate - use it to protect against being shot. Go to the hovering block, and time it to avoid the red beam. Push the closet in front of the doors to stop a bad guy from breaking them down and to reveal a rope ladder. Go down the side corridor to the front of the jail. If you use the Winchester to fight the bad guy, don't worry if you run out of bullets. Open the grille if you want to fight him. There's not much in the room opposite, except the bad guy in the fireplace. Use the key you got from the Saloon to unlock the gun case and grab the Winchester. From the desk get the Sheriffs badge and bullets for a Winchester. Go to the room to the right -the Sheriffs office. The Indian amulet will protect you from the pentagram on the floor. Drop the wood alcohol to get rid of "Lefty", take theįlask that's left behind. ![]() Go to the other end of the corridor, and enter the room. Throw the stone to turn it into an Indian amulet that you'll need. ![]() If you kill the bad guy, he just reappears a little later, so you have to hurry. Use the cane to get the keys, and use them to get out of the cell. Quickly get the stone from the bench, and go to the cell door. You may want to save here before you climb up. Step away from the door and use the maraca to lure the red snakes out of the barrel. Go to the door of the nearest barrel (nearest to poster). Get the cane, search the poster for a note from "Lefty". Use oil can to fill lamp, use matches and then use lit lamp. The screen is blank, which means that you're in the dark. He leaves an ace of diamonds and a gold bullet. Once he's out of bullets, he should be easier to get rid of. If you stay behind the skull, you may be protected from most of the bullets. ![]() The trap door will open and a bad guy will come up with two guns. Go to the animal skull, and push down the left horn. Dodge the bullets from the bad guy from upstairs, then search the shelves for the wood alcohol, a bottle, and a flask. Take the oil can from the corner, the maraca from the stage, the key from the table and the box of matches from the store area near the bar. Use the gas can on the generating set to see a clip of "The Last Ranger". Then take the gas can that is near the swing doors.
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